Serif ECD518615M Datasheet Page 223

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Creating Animations 213
To make the current frame an Overlay frame:
In the Frames tab, click on the icon at the bottom of your chosen
frame. Click again to revert back to a normal frame.
You can make background and overlay frames by right-clicking a
frame, and from Properties, enable Background or Overlay. Check
the Normal radio button to revert the frame to a normal frame
again.
Working with Keyframe animation
When compared with Stopframe animation (see Getting started with animation
on p. 207), Keyframe animation offers a more powerful and efficient animation
technologyit's a valuable time-saver as it saves having to declare every frame,
letting your computer do the hard work! Essentially, the technique lets you
create only user-defined keyframes through which objects animate, with each
keyframe containing Key objects which can be assigned a position, rotation,
attributes, etc. Intermediate steps between Key objects are created automatically
and produce a smooth professional-looking inter-object transition (this is called
Tweening); Tweened objects are created as a result. You won't see these
intermediate steps showing tweened objects by default, but they exist
transparently between key objects throughout your animation.
The Storyboard tab is the workspace for laying out your animation "story" in a
chronological keyframe-by-keyframe sequence (from left to right). On export,
your animation will play in this direction. Using the above "bee" animation in
the tab illustration as an example, the bee is animated, while the sun and
"Buzzzz" text remain static objects.
By adding objects (bee and sun) to a starting keyframe it's possible to
automatically copy (or more correctly run forward) those objects forward when
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